Acute XR is for everyone!
We make therapeutic virtual reality video games with live biofeedback to surmount the increasing challenge of a growing pandemic of mental health issues. Our first game Conquer Catharsis tackles the most wide spread mental health issue worldwide: anxiety disorders.
Our games are not only meant for therapy, but are also a great tool for researchers performing experiments and running clinical trials in cognitive, and behavioral sciences. Please reach out to us directly if you are a researcher looking for a solution for your particular study interests.
We are big believers in Win-Win scenarios!
We offer doctors our therapeutic virtual reality video games as an additional tool in their therapeutic repertoire.
We offer parents a way to convince and motivate their children to get the help they need, without being further traumatized by the experience.
We offer children and adolescents a way to get better in a playful way. We know talking to doctors is not fun. Especially if you are suffering from mental health issues. The stigma and embarrassment are enormous. But with our games, we can overcome them and immerse patients in fun healing environments.
Last but certainly not least, it is no secret that mental health is an aggravatingly pressing issue across the globe. But in the United States in particular, we see the shocking and brutal consequences of untreated mental health issues in children and adolescents. For decades, pundits have wrongfully blamed violent video games for tragic events in public spaces such as our schools. We are here to prove once and for all that video games are not only not the cause of it, but can be the ultimate solution for this systemic issue.